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Game info |
| | Doom | | Genre | First Person Shooter | Developer | id Software | Publisher | ATARI | Released | 1994 | Rating
| Graphics: | 8.0 | Sound: | 8.0 | Gameplay: | 9.0 | Overall: | 8.0 |
| Reviewed by | ndial | Doom is widely recognized for being the first game to popularize the first person shooters (FPS) genre, pioneering immersive 3D graphics as well as a true three dimensional spatiality. Doom was initially released for the PCs (1993) by Id Software! The Super Nintendo (SNES) version was developed by Sculptured Software and published by Williams Entertainment in 1995, near the end of the system's life cycle. |
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Review |
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STORY / GAMEPLAY The game was initially released for the PC DOS featuring network multiplayer gaming, and support for customized additions and modifications (called "WADs"). The game was also released for the Atari Falcon and the Amiga AGA chipset (A1200 etc) home computers. Doom was played by an estimated 10 million people within two years from its release! The player takes the role of a nameless space marine who has been punitively posted to Mars after assaulting a commanding officer disobeying the order to fire against civilians. The Martian marine base acts as security for the Union Aerospace Corporation (UAC), a multi-planetary conglomerate, which is performing secret experiments including teleportation by creating gateways between the two moons of Mars, Phobos and Deimos. Your mission is to fight through an entire onslaught of demonic enemies -all by yourself- in order to prevent them from attacking Earth. The objective in each level is to simply locate the exit room that leads to the next area, marked with an exit sign and/or a special kind of door, while surviving all hazards on the way. The levels are sometimes labyrinthine and feature plenty of items to pick up, like additional ammo, health aid etc. There are 10 types of monsters to fight, including possessed humans as well as specifically hellish monsters, all of which varying in many ways. The action is particularly tense and Doom never leaves you stand still and take a breath since every corner of the game's environments hides dangerous species, with some of them being able to kill you instantly. GRAPHICS / SOUND The Jaguar version of Doom has almost identical visuals to the PC version (256 colors on-screen) with stable frame rate and pretty fast action, taking the Jaguar's hardware to its limits. The game's sound is equally great, offering sampled sound effects taken directly from the PC version as well. In general, Doom is among the most technically impressive Atari Jaguar games since it offers a cool package of intense action, spooky atmosphere, great visuals and nicely done sound! Doom is a must-have for every Jaguar owner. | |
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Gameplay sample |
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Hardware information |
| JaguarCPU: The main processor is called "Jaguar" and it is based on a RISC 3000 MIPS. Co-Processor: MC68000 at 13,3MHz used as a general purpose control processor. MEMORY: 2Mb (64bit bus usinf 4x16bit fast page mode DRAMS GRAPHICS: GPU is called Tom at 26,59MHz, 32bit RISC architecture, 4Kb int. cache. Object Processor: 64bit RISC architecture (could do a variety of graphic architectures). Blitter: 64bit RISC architecture managing high speed logic ops, z-buffering, Gouraud Shading (64bit int.registers). DRAM Controller, 32bit memory management. SOUND: Sound chip is called Jerry. DSP 32bit RISC acrhitecture with 8Kb int.cache. It has CD quality sound while the number of channels used depends on the software. Two DAC (stereo) convert digital data to analog sound signals. Full stereo.
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| 24bit RGB 16,7 million-color palette (16,7M on screen) | |
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